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Ground Learning Activities
Bomb
Disposal
On arrival at
the scene the team are faced with the challenge of diffusing a bomb to save
the lives of thousands of people.
There
are a series of coloured balloons , these must be burst in the correct order
(one per team member) to diffuse the bomb.
Shooting them in the correct order using archery equipment will do
this. The code however is locked inside a box within a radioactive area. The
team must first retrieve the box from the area without entering or touching
the area. Limited equipment is supplied to retrieve the box. The event is
done against the clock – run out of time and the bomb goes off!
Escape
to Sanity
Your team is being chased by
a group of canvassing politicians armed with the latest Des O’ Connor CD.
To evade this painful experience your team has a limited time to move across
the facing obstacles.
You
can place the resources on the obstacles for measuring purposes while
planning, but this has to be done from the obstacles and not from outside
the bunted area.
Hospital
Run
Upon arrival at the
command post the team find that one of their members has broken their leg.
The other team members have to construct a safe stretcher and transport
their team member to the hospital – using what equipment they find.
Upon arrival
at hospital the team find they have no money. In order to pay for treatment
the team must shoot down 4 ducks in the range, once all the ducks are down
their member is healed. Any ammo left over is then used to score points on
the targets. To gain pellets the team are given a brainteaser, each
unscrambled word earns them a tin of pellets.
Escape
through the Spiders Web
The teams have arrived at
the perimeter fence of the camp they are trying to escape from. To leave the
camp and move on to their next destination they have to move through the
electric fence. This however is not as easy, as each time the fence is
touched it will alert the guards who will inspect the fence. This will cause
a delay in the escape of 1 minute before making another attempt. Added to
this, there is a problem of electrical interference and the team can only
use each hole once – thus each member has to pass through a different hole
All the above
activities can be worked in conjunction with each other bringing different
elements in, such as orienteering between activities.
The
Magic Carpet
“Twister
in mid air”
The
team is on a magic carpet, high above the surrounding countryside. The team
realise that they are heading in the wrong direction, because the carpet
they are riding on is in fact upside down. As the team are off the ground
they must turn the carpet over without touching the ground.
Blind
Man's Cure
A large circle is marked
off. In the centre is an egg of a very rare species. Because the
area is toxic no one can enter unless blindfolded and wearing a helmet.
No person can touch the ground in the circle.
Using a few items provided the team has 20 minutes to retrieve the
egg before fumes destroy it.
Trolley
The team needs to cross to the other side of a swamp that is not possible by
foot. Using the materials
provided in the emergency transporter kit, the team members must build a
devise that will carry everyone across the swamp without touching the
ground.
Moonwalk
Placed on the ground are a number of circles.
The team has to cross from one side to the other only stepping in the
circles. The team is connected to each other by the ankles using large
rubber bands, when one person moves everyone has to move.
Ice
Station Zebra
On an expedition to the
North Pole your team is caught in extreme weather conditions:2 team members
have frost bite and therefore have lost the use of their hands. 2 team
members have lost their sight through snow blindness. Your team has a tent
that has to be erected within 30 minutes.
Others
include:
Sword
Balance
Transfer
Numbo Jumbo
Grid Lock
High Tower
Cone-undrum
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