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Hells Bells
is the ideal game for addressing team communication issues, project
management skills and exploring team dynamics.
A uniquely different, non-competitive team development event, the
participants have to construct a series of mechanical sculptures that must
be correctly aligned to automatically enact the discovered story, pulling
together all of the inherent cryptic clues and riddles.

How
Hells Bells benefits your team’s development
Participation
in the game will address many objectives, including:
·
Effective
communication
·
Sharing
information
·
Co-operation
·
Trust
·
Planning and time
management
·
Assessing and
using available resources
·
Understanding and
defining objectives
·
Understanding and
questioning instructions & parameters
·
Leadership skills
·
Lateral thought
·
Individual teams
working together to achieve a common goal
·
FUN
throughout…with a SPECTACULAR FINALE!
Hells
Bells philosophy
There
is one goal that the whole team is working towards. No team can achieve any significant result if they work in
isolation. For every challenge within the game, there is invariably more
than one route to the solution.
Hells Bells encompasses a wide
range of skills and disciplines including:
General
knowledge, research ability, genealogy (family tree), logic, analysis,
mathematics, lateral thinking, mechanics, construction skills, spatial
awareness, creativity, imagination, word-craft, storytelling, music, costume
making, acting, organisational skills, negotiation, diplomacy, communication
and especially listening.
Every
challenge has a part to play in obtaining the final, overall solution

Physical
construction
There
are 12 brightly coloured 'mechanical' sculptures that are initially in their
component parts. The sculptures are allocated to specific teams to build
from stylised line drawings and other associated information.
Additional relevant tasks are incorporated for larger groups.
Logical
deduction
Information
packs contain a series of clues and riddles leading the teams to the order
and layout of the sculptures and to the answer to the single answer the game
demands.
Finale
The
finale is immensely satisfying for the participants, resulting in a genuine,
well-earned sense of achievement. All
the sculptures trigger each other in an ingenious chain reaction, allowing
the participants physically to see and have ownership of their part in the
‘big picture’, thereby bringing everyone together.
Logistics
& specifications
Duration:
2-3
hours
Numbers:
15 – 40
(6 piece version)
40 – 200
(12 piece version)
200 –400
(24 piece version)
Dependent
on actual numbers, additional tasks will be incorporated in the game to suit
your needs.
Venue:
Indoor – not suitable for outdoors.
Minimum space
requirements:
Equipment
Overall
6m x 6m
100 squared metres
(6 piece version)
10m x 10m
200-230 squared metres
(12 piece version)
25m x 15m
290 squard metres
(24 piece version)
Set up time:
1 – 1˝ hours
Breakdown:
1 hour
Staff
All
games come fully staffed.
You
provide PA
system, CD player, Tables (1 per team + 2)
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